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'''Kolikkopelien kultainen aikakausi''' ({{k-en|The Golden Age of Arcade Games}}) on ajanjakso [[kolikkopeli]]en historiassa, jolloin niiden suosio oli maailmanlaajuisesti suurimmillaan.<ref>{{Verkkoviite | Osoite = http://www.independent.co.uk/life-style/gadgets-and-tech/features/could-the-golden-age-of-arcade-gaming-ever-be-revived-in-the-era-of-the-xbox-10462794.html | Nimeke = Could the golden age of arcade gaming ever be revived in the Xbox era? | Tekijä = Crookes, David | Tiedostomuoto = | Selite = ”Between 1978 and 1986, arcades enjoyed a golden age” | Julkaisu = The Independent | Ajankohta = 19.8.2015 | Viitattu = 15.5.2017 | Kieli = {{en}}}}</ref><ref>{{Verkkoviite | Osoite = https://www.theverge.com/2013/1/16/3740422/the-life-and-death-of-the-american-arcade-for-amusement-only | Nimeke = For Amusement Only: the life and death of the American arcade | Tekijä = June, Laura | Selite = alaotsikko ”THE "GOLDEN AGE"” | Julkaisu = The Verge | Ajankohta = 16.1.2013 | Viitattu = 15.5.2017 | Kieli = {{en}}}}</ref><ref>{{Verkkoviite | Osoite = https://www.lifewire.com/the-golden-age-and-first-generation-729751 | Nimeke = The History of Classic Video Games: The Golden Age | Tekijä = Cohen, D. S. | Julkaisu = Lifewire | Ajankohta = 18.10.2016 | Viitattu = 15.5.2017 | Kieli = {{en}}}}</ref> Ajanjaksolla [[videopeli]]en tuotanto ja suosio kasvoi merkittävästi.
'''Kolikkopelien kultainen aikakausi''' on ajanjakso [[kolikkopeli]]en historiassa, jolloin niiden suosio oli maailmanlaajuisesti suurimmillaan. Ajanjaksolla [[videopeli]]en tuotanto ja suosio kasvoi merkittävästi.


Ajanjaksosta on erimielisyyksiä mutta aikakausi rajoittuu 1970-luvun loppupuolelta 1980-luvun puoliväliin. Ajanjakson aluksi mainitaan ''[[Space Invaders]]'' sekä ''[[Asteroids]]'' ja ''[[Battlezone]]'' -peleissä käytetty [[vektorigrafiikka]]a esittävä näyttötekniikka. Digitaalinen audio kehittyi ja peleihin tuli jatkuva taustamusiikki. Ensimmäinen [[Laserdisc]]-peli, Segan julkaisema ''[[Astron Belt]]'' julkaistiin vuonna 1983.
Ajanjaksosta on erimielisyyksiä, mutta aikakausi rajoittuu 1970-luvun loppupuolelta 1980-luvun puoliväliin. Ajanjakson aluksi mainitaan ''[[Space Invaders]]'' sekä ''[[Asteroids]]'' ja ''[[Battlezone]]'' -peleissä käytetty [[vektorigrafiikka]]a esittävä näyttötekniikka. Digitaalinen audio kehittyi ja peleihin tuli jatkuva taustamusiikki. Ensimmäinen [[Laserdisc]]-peli, Segan julkaisema ''[[Astron Belt]]'' julkaistiin vuonna 1983.


Aikakaudella muun muassa [[pelihalli]]en määrä kaksinkertaistui pohjois-amerikassa ja kolikkopelilaitteiden myynti kasvoi $50 miljoonasta (1978) $900 miljoonaan (1981).
Aikakaudella muun muassa [[pelihalli]]en määrä kaksinkertaistui pohjois-amerikassa ja kolikkopelilaitteiden myynti kasvoi $50 miljoonasta (1978) $900 miljoonaan (1981).
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== Pelit ==
== Pelit ==
Aikakaudella julkaistujen suosituimpien tai vaikuttavimpien pelien luettelo.<ref>{{cite web|title=The Top Coin-Operated Videogames of all Times|author1=Greg McLemore |author2=the KLOV team |publisher=[[Killer List of Videogames]]|url=http://www.arcade-museum.com/TOP100.php}}</ref>
Aikakaudella julkaistujen suosituimpien tai vaikuttavimpien pelien luettelo.<ref>{{Verkkoviite|Osoite=http://www.arcade-museum.com/TOP100.php|Nimeke=The Top Coin-Operated Videogames of all Times|Tekijä= McLemore, Greg; the KLOV team|Julkaisu=Killer List of Videogames|Kieli={{en}}}}</ref>


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Versio 15. toukokuuta 2017 kello 18.03

Kolikkopelien kultainen aikakausi (engl. The Golden Age of Arcade Games) on ajanjakso kolikkopelien historiassa, jolloin niiden suosio oli maailmanlaajuisesti suurimmillaan.[1][2][3] Ajanjaksolla videopelien tuotanto ja suosio kasvoi merkittävästi.

Ajanjaksosta on erimielisyyksiä, mutta aikakausi rajoittuu 1970-luvun loppupuolelta 1980-luvun puoliväliin. Ajanjakson aluksi mainitaan Space Invaders sekä Asteroids ja Battlezone -peleissä käytetty vektorigrafiikkaa esittävä näyttötekniikka. Digitaalinen audio kehittyi ja peleihin tuli jatkuva taustamusiikki. Ensimmäinen Laserdisc-peli, Segan julkaisema Astron Belt julkaistiin vuonna 1983.

Aikakaudella muun muassa pelihallien määrä kaksinkertaistui pohjois-amerikassa ja kolikkopelilaitteiden myynti kasvoi $50 miljoonasta (1978) $900 miljoonaan (1981).

Populaarikulttuurissa sanotaan että Space Invadersin suosio aiheutti Japanissa kolikkopulan, kunnes liikkeellä olevien jenien määrä nelinkertaistettiin.[4]

Myöhemmin kotitietokoneiden ja pelikonsolien edistyminen päättivät tämän aikakauden.

Pelit

Aikakaudella julkaistujen suosituimpien tai vaikuttavimpien pelien luettelo.[5]

Nimi Vuosi Valmistaja Huomioita
Space Invaders 1978 Taito (Japan) / Midway (U.S.) Considered the game that revolutionized the video game industry.[6] The first blockbuster video game,[7] it established the shoot 'em up genre,[8] and has influenced most shooter games since.[9]
Galaxian 1979 Namco (Japan) / Midway (U.S.) Created to compete with Space Invaders. Featured a color screen and had aliens attack in swooping formation.
Lunar Lander 1979 Atari First Atari game to use vector graphics; most machines were converted to Asteroids before release.
Asteroids 1979 Atari Atari's most successful coin-operated game.
Battlezone 1980 Atari Custom cabinet with novel dual-joystick controls, using two 2-way joysticks for movement, and periscope-like viewer.[10] Also used as the basis for a military simulator.[11]
Berzerk 1980 Stern Electronics Early use of speech synthesis was also translated into other languages in Europe.
Centipede 1980 Atari One of the first games to use trackball control, vertical monitor orientation.
Missile Command 1980 Atari One of the first games to use trackball control. Originally to have a localities-option that named the cities, but was determined too complicated.
Pac-Man 1980 Namco (Japan) / Midway (U.S.) One of the most popular and influential games, it had the first gaming mascot, established maze chase genre, opened gaming to female audiences,[12] and introduced power-ups[13] and cutscenes.[14]
Phoenix 1980 Amstar Electronics / Centuri (U.S.) / Taito (Japan) Notable for its haunting melody accompaniment. One of the first games to feature a boss battle.
Rally-X 1980 Namco First game to feature a "bonus" round, background music,[15] and a radar.[16] When released, was predicted to outsell two other new releases: Pac-Man and Defender.
Star Castle 1980 Cinematronics The colors of the rings and screen are provided by a transparent plastic screen overlay
Wizard of Wor 1980 Midway Game featured maze-like dungeons infested with monsters and aliens.
Defender 1981 Williams Electronics Was predicted to be outsold by Rally-X, but Defender trounced it, going on to sell 60,000 units
Tempest 1981 Atari One of the first games to use a color vector display
Donkey Kong 1981 Nintendo Laid foundations for platform game genre as well as visual storytelling in video games,[17] and introduced a carpenter protagonist named Jumpman, a character who would evolve into Nintendo's mascot, Mario in subsequent games.
Frogger 1981 Konami (Japan) / Sega-Gremlin (North America) Novel gameplay free of fighting and shooting
Scramble 1981 Konami (Japan) / Stern (North America) First scrolling shooter game, featuring forced horizontal scrolling motion
Galaga 1981 Namco (Japan) / Midway (North America) Leapfrogged its predecessor, Galaxian, in popularity
Gorf 1981 Midway Consisted of several levels, some of which were clones of other popular games. Featured synthesized speech.
Ms. Pac-Man 1981 Midway (North America) / Namco Created from a bootlegged hack of Pac-Man.
Qix 1981 Taito The objective is to fence off a supermajority of the play area
Vanguard 1981 SNK (Japan) / Centuri (US) Early scrolling shooter that scrolls in multiple directions, and allows shooting in four directions,[18][19] using four direction buttons, similar to dual-stick controls.[20]
BurgerTime 1982 Data East (Japan) / Bally Midway (US) Original title changed from Hamburger when brought to the U.S. from Japan
Dig Dug 1982 Namco (Japan) / Atari (North America) Rated the sixth most popular coin-operated video game of all time[21]
Donkey Kong Junior 1982 Nintendo Jumpman was renamed Mario in this sequel. This was the only time Nintendo's mascot was featured as an antagonist in any of their games.
Front Line 1982 Taito While up to this point, military themed games featured vehicular combat such as ships, aircraft or tanks, this is one of the first of many 80s games to feature commando-style infantry ground combat (machine guns, grenades) as the theme. This genre of the vertical scrolling shoot em up game would gain much more popularity after the 1985 film Rambo: First Blood Part II
Joust 1982 Williams Electronics Contained a design flaw so popular it was intentionally touted by producers as a "hidden feature"
Jungle King 1982 Taito An early side-scrolling (and diagonal-scrolling) platformer, featuring vine-swinging mechanics, run & jump sequences, climbing hills, and swimming. Almost immediately re-released as Jungle Hunt due to a lawsuit from the Edgar Rice Burroughs estate claiming character copyright infringement on the character of Tarzan. This version changed the Tarzan character to a pith helmet-wearing white explorer.[22]
Moon Patrol 1982 Irem (Japan) / Williams Electronics (U.S.) The first arcade game to feature parallax scrolling.[23]
Pengo 1982 Sega A maze game set in an environment full of ice blocks, which can be used by the player's penguin, who can slide them to attack enemies.[24]
Pole Position 1982 Namco (Japan) / Atari (U.S.) A racing video game that popularized the third-person "rear-view racer format" player perspective
Q*bert 1982 Gottlieb Became one of the most merchandised arcade games behind Pac-Man and Donkey Kong.[25][26]
Robotron 2084 1982 Williams Electronics Featured novel dual joystick gameplay
Gravitar 1982 Atari Not popular in the arcades due to its difficulty, but historically significant as the gameplay inspired many popular clones like Thrust and Oids.
Time Pilot 1982 Konami (Japan) / Centuri (U.S.) Time travel themed aerial combat game with free-roaming gameplay in open air space that scrolls indefinitely in all directions, with player's plane always remaining centered.[27][28][29]
Tron 1982 Bally Midway Earned more than the film it was based on[30]
Xevious 1982 Namco (Japan) / Atari (U.S.) The first arcade video game to have a TV commercial.[31] It was also responsible for popularizing vertical scrolling shooters.[32]
Zaxxon 1982 Sega First game to employ isometric axonometric projection, which the game was named after
Dragon's Lair 1983 Cinematronics (U.S.) / Taito (Japan) An early laserdisc video game, which allowed film-quality animation in the game.
Elevator Action 1983 Taito An action game where the protagonist must traverse the building's numerous levels via a series of elevators and escalators while acquiring documents
Gyruss 1983 Konami (Japan) / Centuri (U.S.) Often remembered for its musical score that plays throughout the game, Bach's "Toccata and Fugue in D minor"[33]
Mappy 1983 Namco (Japan) / Bally Midway (U.S.) Featured early side-scrolling platforming action
Mario Bros. 1983 Nintendo A game featuring simultaneous play with Mario and his brother Luigi as Italian-American plumbers in pest-infested sewers.
Spy Hunter 1983 Bally Midway Memorable for its music, "The Peter Gunn Theme", that plays throughout the game
Star Trek 1983 Sega Space combat sim featuring five different controls, six different enemies, and 40 different simulation levels. One of the most elaborate vector games released.[34]
Star Wars 1983 Atari Features several digitized samples of actors' voices from the movie
Tapper 1983 Bally Midway Originally aligned with American beer Budweiser, was revamped as Root Beer Tapper, so as not to be construed as attempting to peddle alcohol to minors
Track & Field 1983 Konami (Japan) / Centuri (North America) The first Olympic-themed sports game.
1942 1984 Capcom Capcom's first hit game
Paperboy 1984 Atari Novel controls and high resolution display
Punch-Out!! 1984 Nintendo A boxing fighting game featuring digitized voices, dual monitors, a third-person perspective, and 3D wire-frame graphics.

Lähteet

  1. Crookes, David: Could the golden age of arcade gaming ever be revived in the Xbox era? (”Between 1978 and 1986, arcades enjoyed a golden age”) The Independent. 19.8.2015. Viitattu 15.5.2017. (englanniksi)
  2. June, Laura: For Amusement Only: the life and death of the American arcade (alaotsikko ”THE "GOLDEN AGE"”) The Verge. 16.1.2013. Viitattu 15.5.2017. (englanniksi)
  3. Cohen, D. S.: The History of Classic Video Games: The Golden Age Lifewire. 18.10.2016. Viitattu 15.5.2017. (englanniksi)
  4. Space Invaders Killer List of Video Games. The International Arcade Museum Library, Inc. Viitattu 6.7.2010. (englanniksi)
  5. McLemore, Greg; the KLOV team: The Top Coin-Operated Videogames of all Times Killer List of Videogames. (englanniksi)
  6. Sayre, Carolyn. "10 Questions for Shigeru Miyamoto", Time, July 19, 2007. Luettu September 4, 2007. 
  7. Essential 50: Space Invaders 1UP.com.
  8. Edwards, Benj: Ten Things Everyone Should Know About Space Invaders 1UP.com. Viitattu July 11, 2008.
  9. Battlezone Killer List of Videogamesissä (englanniksi)
  10. "Bradley Trainer"
  11. The Essential 50 – Pac-Man, 1UP
  12. Playing With Power: Great Ideas That Have Changed Gaming Forever, 1UP
  13. Gaming's Most Important Evolutions, GamesRadar
  14. Gaming's Most Important Evolutions (Page 2), GamesRadar
  15. Rally-X Killer List of Videogamesissä (englanniksi)
  16. Gaming's most important evolutions Oct 8, 2010. GamesRadar.
  17. Vanguard Killer List of Videogamesissä (englanniksi)
  18. Where Were They Then: The First Games of Nintendo, Konami, and More (SNK), 1UP
  19. Matt Barton & Bill Loguidice, The History of Robotron: 2084 – Running Away While Defending Humanoids, Gamasutra
  20. McLemore, Greg: The Top Coin-Operated Videogames of All Time Killer List of Videogames. Viitattu July 17, 2007.
  21. Jungle King Killer List of Videogamesissä (englanniksi)
  22. History of Computing: Video games – Golden Age Thocp.net. Viitattu September 12, 2013.
  23. Pengo Killer List of Videogamesissä (englanniksi)
  24. Sellers, John (August 2001). Arcade Fever: The Fan's Guide to The Golden Age of Video Games. Running Press, 108–109. ISBN 0-7624-0937-1. 
  25. Wild, Kim (September 2008). "The Making of Q*bert". Retro Gamer (54): 70–73. Imagine Publishing. 
  26. Malline:Allgame
  27. Konami Classics Series: Arcade Hits – NDS – Review April 9, 2007. GameZone.
  28. Konami Arcade Classics: Well, at least it's classic January 7, 2000. IGN.
  29. Trivia for TRON imdb.com. Viitattu September 15, 2007.
  30. Xevious Killer List of Videogamesissä (englanniksi)
  31. Viittausvirhe: Virheellinen <ref>-elementti;viitettä lecture ei löytynyt
  32. Gyruss Killer List of Videogamesissä (englanniksi)
  33. Mark J. P. Wolf (2008), The Video Game Explosion: A History from PONG to PlayStation and Beyond, p. 70, ABC-CLIO, ISBN 0-313-33868-X
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